THREE.JS PROCEDURAL ANIMALS
three.js procedural animalsGitHub ↗

Procedural animals

 
Starting
0
km/h
–
gait
–
fps
Footfalls–
Actions
0 m/s
W A S D move · Shift run · Space/C climb · click the ground to send it there · drag to orbit
three.js procedural animals

Procedural animals

Nothing is downloaded: the body is sculpted from signed distance fields, skinned, and given its coat right here, in Web Workers.

  1. Sculpting and meshing the body
  2. Skinning to the skeleton
  3. Growing the coat
  4. Uploading to the GPU